
Lakota Fast Industrial
Want to do the exact opposite of what your opponent expects and do a massive unexpected late game attack with an expected rush civ? Don’t look any further.
By: ThePorkOfDoom
SIOUX FAST INDUSTRIAL
Want to do the exact opposite of what your opponent expects and do a massive unexpected late game attack with an expected rush civ? Don’t look any further.
Discovery Age I
-Send three vills to crates and the other two to a hunt. Don’t gather any wood or coin crates yet.
-Use the convert guardian ability to get strong guardians like pirates and outlaws (they can be useful for holding light pressure, especially with riflemen)
-First Card: 3 Villagers
-Get 15-16 villagers before aging
-AGE UP: The Chief - 400 wood
Transition I-II
-Put 4 vills on coin
-(if you got any wood treasures you can build a market and get hunting dogs)
Colonial Age II
Second Card: 700 coin
-Build a stable and a firepit with the 400 wood.
-When you have 300 coin switch the villagers on coin to food to have 1200 when your 700 coin arrives.
-Gather the coin ASAP and age with the 1000 food politician.
AGE UP: 1000 Food Politician
Transition II-III
-Put 6 vills on coin, you need to have gathered 600 coin when you hit fortress.
Third Card: 600 coin
Fortress Age III
-Gather the 1000 food ASAP
-AGE UP: The Messenger - fast age
Transition III - IV
-If you are not going to be pressured then keep 5 vills on food to keep constant vill production, otherwise, everyone to the firepit!
Industrial Age IV
-Switch dance to dog soldier dance ASAP
-Due to your low eco, you need to get aggressive quickly after hitting industrial with strong unit shipments, like 4 dogs soldiers, 18 wakina, etc… your opponents military selection will determine this.
-OR 1000 food can be sent to get the dog soldier big button from your town center!
Written by: ThePorkOfDoom
Edited by: SamuraiRevolution
For: The Asian Dynasties
Video Link: https://www.youtube.com/watch?v=0ymRUfjwcuU&t=54s