Lakota Fast Industrial

Want to do the exact opposite of what your opponent expects and do a massive unexpected late game attack with an expected rush civ? Don’t look any further. 

By: ThePorkOfDoom

SIOUX FAST INDUSTRIAL

Want to do the exact opposite of what your opponent expects and do a massive unexpected late game attack with an expected rush civ? Don’t look any further.


Discovery Age I

-Send three vills to crates and the other two to a hunt. Don’t gather any wood or coin crates yet.

-Use the convert guardian ability to get strong guardians like pirates and outlaws (they can be useful for holding light pressure, especially with riflemen)

-First Card: 3 Villagers

-Get 15-16 villagers before aging

-AGE UP:  The Chief - 400 wood 


Transition I-II

-Put 4 vills on coin

-(if you got any wood treasures you can build a market and get hunting dogs)


Colonial Age II

Second Card: 700 coin

-Build a stable and a firepit with the 400 wood.

-When you have 300 coin switch the villagers on coin to food to have 1200 when your 700 coin arrives.

-Gather the coin ASAP and age with the 1000 food politician.

AGE UP: 1000 Food Politician


Transition II-III

-Put 6 vills on coin, you need to have gathered 600 coin when you hit fortress.

Third Card: 600 coin


Fortress Age III

-Gather the 1000 food ASAP

-AGE UP: The Messenger - fast age


Transition III - IV

-If you are not going to be pressured then keep 5 vills on food to keep constant vill production, otherwise, everyone to the firepit!


Industrial Age IV

-Switch dance to dog soldier dance ASAP

-Due to your low eco, you need to get aggressive quickly after hitting industrial with strong unit shipments, like 4 dogs soldiers, 18 wakina, etc… your opponents military selection will determine this.

-OR 1000 food can be sent to get the dog soldier big button from your town center!


Written by: ThePorkOfDoom

Edited by: SamuraiRevolution

For: The Asian Dynasties

Video Link: https://www.youtube.com/watch?v=0ymRUfjwcuU&t=54s