Lakota Club Rush

Probably the last expected strategy from the Lakota - this club rush is great against civilizations that like to fast fortress and lack musketeers. 

By: SamuraiRevolution

Sioux Club Rush

Probably the last expected strategy from Sioux - this club rush is great against civilizations that like to fast fortress and lack musketeers. 


Discovery Age I

First Card: 3 villagers

AGE UP: The Chief - 400 wood


Transition I-II

-Put 8 villagers on food and 6 on wood.

-Move one villager forward to your desired forward war hut location and start building your warhut ASAP


Colonial Age II

Second Card: 4 axe riders (raid ASAP)

-Queue up 1 clubman at the war hut

-Send 2 villagers to gather your wood from aging

-Queue a villager

-Move your home city shipment point to your warhut

-Finish your first batch of clubman

-Continue to make clubs, put new villagers on wood

Third Card: 7 clubman

-Once you have at least 17 clubs, engage

-Continue making clubs

Fourth Card: 2 dog soldiers

-Continue to put pressure on and mass clubs. If needed feel free to make cetan bows, they are a good unit to counter infantry. If you have a lot of coin from treasures, the 10 pistoleros are a great option. 


By: SamuraiRevolution

Video: https://youtu.be/nvGlteTJaoI