Lakota Club Rush
Probably the last expected strategy from the Lakota - this club rush is great against civilizations that like to fast fortress and lack musketeers.
By: SamuraiRevolution
Sioux Club Rush
Probably the last expected strategy from Sioux - this club rush is great against civilizations that like to fast fortress and lack musketeers.
Discovery Age I
First Card: 3 villagers
AGE UP: The Chief - 400 wood
Transition I-II
-Put 8 villagers on food and 6 on wood.
-Move one villager forward to your desired forward war hut location and start building your warhut ASAP
Colonial Age II
Second Card: 4 axe riders (raid ASAP)
-Queue up 1 clubman at the war hut
-Send 2 villagers to gather your wood from aging
-Queue a villager
-Move your home city shipment point to your warhut
-Finish your first batch of clubman
-Continue to make clubs, put new villagers on wood
Third Card: 7 clubman
-Once you have at least 17 clubs, engage
-Continue making clubs
Fourth Card: 2 dog soldiers
-Continue to put pressure on and mass clubs. If needed feel free to make cetan bows, they are a good unit to counter infantry. If you have a lot of coin from treasures, the 10 pistoleros are a great option.
By: SamuraiRevolution
Video: https://youtu.be/nvGlteTJaoI