Indian 10/10 Sepoy Rush

One of the fastest musketeer rushes in the book. The 10/10 is a classic.

By: SamuraiRevolution

INDIA 10/10 RUSH

NOTES: 10/10 stands for 10 out of 10 villagers. You will only get 10 villagers before aging up. Since Indian villagers cost wood, you can use the food from your initial HC crates to age up instead of spending them on villagers. Therefore a small amount of food needs to be gathered before the age up. This allows for a very quick age up, especially on maps like Carolina or Deccan where you start out with extra resources.


This was my first ever write up, so please forgive me….

Discovery Age I

-If you start with 400 wood, have two villies gather and send the rest to herd nearby hunts. Put all produced villagers on hunts

-If you start with less than 400 wood, put 3 villagers on wood, two on crates, and the rest to hunt

-Herd in two herds, and gather the 800 food

-Use Explorers to gather near treasures then immediately scout for a good First Base location. Grab Wood/food treasures before the age up, and anything after

-Before you hit 700 food, send a villager forward to you First Base location

-Age up with the Agra Fort and build at that First Base location you sought out earlier

-FIRST CARD: You have two options. If you have plenty XP, send in Distributivism (+1.25 trickle). If you will not have another shipment ready before you age, save the shipment for 5 Sepoys!


TIP:I like to build my fort by a coin mine so villagers that come with the shipments you send forward to your fort can be directly put on the coin mine (Also, you will have the gold from your HC at the start to begin your Sepoy production)


Transition I-II

-Shift ALL villagers to wood! You need to get a house up ASAP!

(Idle TC Time is going to happen, but it is worth it)

-Once you have a house up, put 4 villies on food, 1 on coin, and the rest on coin. (Adjust accordingly because of treasures and starting resources)

-You need 7 villies on wood to maintain full villager production or send in both trickle cards!

-Start villager production again and put your first produced villager on coin and the rest go on food (Sepoys cost 90 food 30 gold)

-Build one more house before you age up, you need population more than the villagers for shipments (You want 30 pop)

MICRO CAN BE DIFFICULT! Practice makes perfect *Insert Bruce Lee quote again*


Colonial Age II

-Ship 5 Sepoy then Queue 5 Sepoy ASAP! Send Your 2 Sepoy from the age up to the fort, and set the waypoint at your fort

-Continue making houses and villagers. Like I said, I would put villagers from shipments onto the coin mine next to your fort

-As soon as you have your 12 Sepoys, ATTACK! (You should be in his base around or before 5 minutes!)

-Queue more sepoy

-Send in 4 Sowars as your next shipment, continue to raid and attack


Transition II-III

-At this point, you need to make the call for yourself!

-If you believe you can finish them, do so and send in your 5 Rajputs!

OR

-Send 300 Export and side with the British to send in Redcoats

-If not, send in your 600 or , build a market, get upgrades and maintain map control!


By: SamuraiRevolution

For: The Asian Dynasties

VIDEO: https://www.youtube.com/watch?v=t7VGBZcyrxM&t=1s