Aztec Fast Industrial Strategy

The perfect build for a melee unit combo that makes everything turn into XP.

By: dansil92

Aztec Fast Industrial

The perfect build for a melee unit combo that makes everything turn into XP.


Discovery Age I

-Build the firepit and 2 houses (build the second in age 1 for the exp for a faster 3 vils) 

-Put fire pit on exp dance with the warrior priest on it

First Card: 3 Villagers 

AGE UP: The Messanger - Fast Age


Transition I-II

-Switch 10 vils to firepit and keep 5 on food for vil production 


Colonial Age II

-Immediately switch to warrior priest dance 

Second Card: 3 Warrior Priests

-Tc rally point on food 

-Be on top of putting new warrior priests on the pit 

Third Card: 700 Wood

-When you have 10 priests switch the 10 vills on the pit to coin 

-Use 700 wood for a war hut, market and hunting dogs/placer mines, house, and use the rest on walling off your base VS cav semis you make 4-5 puma from the war hut 

Fourth Card: 5 Villagers

-Continue gathering to age 

Fifth Card: 600 coin

-Use the 600g to age with 

AGE UP: The Chief - 30% Better Warchief 


Transition II-III 

Sixth Card: 600 Coin

-Macro for having enough for ind when you hit up to fortress (you may need to make a vil before you have enough) 


Fortress Age III 

AGE UP: The Warrior - 5 Skull Knights


Transition III-IV

Seventh Card: Smoking Mirror

Eighth Card: 1000 Wood

-You can use the warchief to defend, if he dies just use the dance to revive him 

-Most vills on wood, some on coin to get 100 for elite mace, 200 for champion mace, 50 for firepit big button, and 100 for elite coyote then only wood/food macro 

-You will need a lot of wood to avoid being housed in industrial Make 5 mace in transition 


Industrial Age IV 

-Switch to skull knight dance 

Ninth Card: 7 Skill Knights

Tenth Card: 20 Mace

-Research champion mace 

-Delay a fight till you have a good skull mass (15-20) 

-You will win any fight if your skulls make contact with war dance 

-Vs skirms/cannon use your warchief to tank skirm volleys (consider sending the age 1 explorer card) and use the swashbuckler ability to one shot artillery 

-Eventually add coyote to your composition 


By: Dansil92

For: The Asian Dynasties

Video: https://youtu.be/W9MKQoBVUME